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Smt nocturne great underpass of ginza
Smt nocturne great underpass of ginza





smt nocturne great underpass of ginza
  1. #SMT NOCTURNE GREAT UNDERPASS OF GINZA MOVIE#
  2. #SMT NOCTURNE GREAT UNDERPASS OF GINZA CODE#

* 720 - amala labyrinth (master resting, woman there) * 717 - amala labyrinth cutscene people dissapear

smt nocturne great underpass of ginza

* 716 - amala labyrinth cutscene 7 (afterlife bell) * 715 - amala labyrinth cutscene 6 (menora restore) * 705 - enter kagutsuchi battle cutscene (can initiate battle with kagutsuchi this way) * 700 - there is something but i cant load haaha * 674 - yuko takao vs hikawa (samael/ahriman summon) (can initiate battle with archangels this way * 671 - Hijiri gets dropped into the magatsuhi pool and Isamu summons Noah * 670 - Hijiri inside the CENTRAL temple. * 662 - Hijiri heads into the terminal (you can actually warp to amala temple this way, its wild) * 655 - Isamu cutscene in Amala Network 3 * 646 - you'd think that hijiri would talk this time, but hes in another termianl room. * 640 - hijiri in yet another terminal, but hes not up for talking * 639 - the terminal does not seem to be functioning * 632 - hijiri in assembly of nihilo cutscene * 624 - unused beginning cutscene with yuko takao it might be a cutscene but it doesnt load on maniax * 623 - hijiri in terminal, not a cutscene. * 619 - hijiri in the terminal, not a cutscene. * 611 - Unused hospital cutscene (breaks on maniax and might only be in maniax)

smt nocturne great underpass of ginza

* 608 - Isamu unused cutscene (breaks on maniax) * 607 - Yuko Obelisk Cutscene Unused (get the scripts from these).

  • Remember that initiating those on a pure NG file will give other results and start it from the beginning.Īlso these were noted down with the maniax version because it has a few things that the vanilla version doesn't have.
  • * If you're wondering, the Beelzebub and Metatron battlefields take place in the lift. * 240 - Fiend Battle Field (Associated with Labyrinth of Amala) * 230 - Amala Network 3 (Shinjuku Medical Centre) * 229 - Asakusa Tunnel (Shinjuku Medical Centre) * 228 - Amala Network 2 (Shinjuku Medical Centre) * 226 - Ikebukuro Tunnel (Shinjuku Medical Centre) * 215 - Shinjuku Medical Centre (Underground Facility) * 100 - ? (There is data, but I haven't found a way to enter it yet) * 30 - Amala Network 3 (Level load method required) * 28 - Amala Network 2 (Level load method required) * 23 - Ikebukuro (Door dependent, or else you'll go OOB) * 18 - Amala Network 1 (Level-load method required) * 16 - Yoyogi Park (Dependent on Door location) * 15 - Shinjuku Medical Centre (Post Conception) * 11 - Yoyogi Park Station (Pre-Conception)

    #SMT NOCTURNE GREAT UNDERPASS OF GINZA CODE#

    Todo: Fix a submap loading code and an area loading code, or maybe not. I'll get around to repacking it later and showing it off on the article on a separate subpage if there is anything at all. Meanwhile the pb1 folder has 30 elements (mapdata). If I'm correct, then it loads from the pb2 folder which has 20 elements (there are only 20 puzzle boy maps). This pops up in the console every time you go into a new part of puzzle boy. There might be some unused puzzle boy map data inside the pb1 folder. Maybe the debug menu just has a trigger or something that makes it work. if we could find a way to load them without loading a file, then it could be possible to use them without going into the debug menu. Some debug options simply give you a black screen, but the functions are still there. it doesn't go any further than this.Ī lot of debug options seem to loop back, meaning that a dev kit could've been used under development or they were just disabled. The options that return to the debug menu are defunct debug options.

    smt nocturne great underpass of ginza

    #SMT NOCTURNE GREAT UNDERPASS OF GINZA MOVIE#

    * 38 - Movie Viewer (only plays first movie) (Blank) * 29 - Terminal Test (Undisclosed location) * 24 - Camp Test? (Blank Screen, X starts debug menu.) (Is suppose to be the menu where u change party formation ec.) * 23 - Script Test? (procedure start ) Screen is blank though * 7 - Has a lot of different submenus (X cancels and goes to debug menu). Debug Options with Loading Mechanism Code: '''2011BCD4''' for changing the value and '''205AD7C8''' for viewing the option when looking in the debug menu.







    Smt nocturne great underpass of ginza